Skriware provides 3D printing educational ecosystem developing STEAM skills via a hands-on approach
Skriware is a 3D printing startup developing educational technology solutions. The company has created a fully integrated educational ecosystem consisting of programmable robots, an intuitive and easy-to-use 3D printers, an online 3D models library, a virtual 3D playground, and e-learning platform. The startup’s goal is to help students develop their interdisciplinary skills. With Skriware, they explore the possibilities of 3D printing technology and develop STEAM related skills. STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. As a result, students take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process.
To achieve that we are utilizing the possibilities of 3D printing as a learning and creative tool. We have developed easy to use 3D printers that can be used in a classroom in a variety of activities included or outside of standard curricula. We are providing our own content which, among others, include Skribot that are fully customizable 3D-printed robots that anyone can design, print and program. It is endlessly modular which means students can build, modify and upgrade them however they want. Moreover, with Skriware 3D printer kids never run out of new elements. Skribot teaches students to program through the dedicated mobile app or via Arduino IDE interface. To facilitate learning we have developed Destination: Mars which is a learning scenario. During the 15-hour course, students aged 9–16 can easily gain knowledge about the principles of programming, improve their analytical thinking and problem-solving attitude, as well as develop manual skills while experimenting with Skribot.
Currently, Skriware is working on more learning materials that fully utilize the possibilities of 3D printing and can be used easily in the classroom by teachers and students. At the same time, we are promoting the idea and practical usage of STEAM education, via partnerships with companies such as Microsoft, The Coca-Cola Company or Samsung, by being a part of important initiatives such as newly-announced Warsaw's Centralny Dom Technologii (Central Technology Hub) or World Expo 2020 in Dubai. Our goal is to inspire educators worldwide to utilize technological advancements and a shift in thinking about holistic teaching and learning, to form a generation of thinkers, problem-solvers and creatives that will be up to the new challenges of the 21st century.